Poorly made games with motion controls are everywhere, and no one expects greatness out of them. ![]() There’s something particularly disappointing about great games that are hampered by generally daft or ill-fitting control systems. Like many games that would have been better suited to a more traditional control scheme, it suffered latency and weird detection hiccups that caused so very, very many untimely simian deaths. ![]() DKC Returns made use of the Wii-mote for small gestures – the “ground pound”, for example. However, I think we can all agree that some games are better suited to motion controls than others. Let’s Tap and Boom Blox are all-time favorite party games of mine, and yes, I still totally throw Dance Central parties in my cramped living room (I’m a platform agnostic motion gamer). I loved all the goofy Wii Sports nonsense, and I even thoroughly enjoyed the Metroid Prime and Pikmin titles in their Wii-mote enabled states. I am the furthest thing from a Wii-hater (or even a motion control hater). ![]() It will be in 3D, on a tiny screen, but unless Retro seriously messes with the title, this will also be the definitive version – mostly because it won’t require a Wii-mote to play it on. Nintendo has just announced that the truly excellent (and almost ridiculously hardcore) Donkey Kong Country Returns will have a new lease on life, in the form of a 3DS version, due out this summer.
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